Usually if you add too many rooms with too many details in one map at one time, then the game will overload and it causes lags/missing textures/glitches, etc. I use SZL for loading the zones seperately in the ntf mod (that way the game needs to load less rooms at the same time and even the loading times are faster), altough the SZL in ntf mod is very unstable and not ready to be implemented elsewhere. Well, the medibay is already implemented in a more further version of the 1.3.X row (you should update your mod to 1.3.7 when it comes out). I need to work on stuff more besides just siting in my chair thinking about the tree's Ashadttt wrote:I think I might also forgot to improve the medibay sence im trying to make the room look a little bit different.
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